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Inquiry-based Learning Environment Using Mobile Devices in Math Classroom

Citation:
Song, D., Kim, P., & Karimi, A. (2012). Inquiry-based learning environment using mobile devices in math classroom. Paper presented at the annual meeting of the AECT International Convention, Louisville, Kentucky.

Inquiry-based Learning Environment Using Mobile Devices in Math Classroom

Authors: Donggil Song, Paul Kim, Arafeh Karimi

The annual meeting of the AECT International Convention, Louisville, Kentucky, October 2012

Abstract — SMILE (Stanford Mobile Inquiry-based Learning Environment) is an inquiry-based mobile learning framework designed to promote student-centered inquiry and reflection leveraging mobile media in the classroom setting. Students can quickly create their own inquiry items based on their own learning and knowledge using SMILE. This paper introduces seven phases of SMILE that are applicable to math classroom environments, and presents the findings from SMILE implementation studies in Argentina and Indonesia. The students had a mobilized inquiry-based learning in math, which was facilitated by teachers and researchers by tapping into the affordances of mobile technologies for supporting their own question generation in class. SMILE was found to engage students in heterogeneous/mixed ability classes and promote both team collaboration and competition in learning math.
Keywords: SMILE, mobile learning, inquiry-based learning, math education